Version History
Here you can find the changelog of Mindustry since it was posted on our website on 2020-02-28.
The latest version is 7.146.0 and it was updated on soft112.com on 19 April, 2024.
See below the changes in each version:
version 7.146.0
posted on 2023-09-04
Sep 4, 2023
Version 7.146.0
- Fixed a variety of issues with unit & block cost multiplier rules
- Fixed many various crashes
- Fixed pathfinding not being able to path through solid enemy blocks
- Fixed naval units sometimes attempting to pathfind through land
- Fixed water tiles with space background resulting in a black background
- Fixed internal legacy blocks being logic constants
- Fixed power node double-click leading to interaction rate limit triggering
- Fixed units sometimes being unkillable
- Fixed units with long paths sometimes recalculating forever
- Fixed serious issue with player units getting bugged in certain maps with puddles
- Fixed Neoplasia reactor sometimes not exploding
- Fixed units randomly dying when hitting corners
- Fixed piercing bullets permaturely hitting blocks "under" bullets
- Fixed missiles dealing double damage to units
- Fixed FPS not limiting accurately
- Added setting to disable all lighting
- Added logic unit autoPathfind command (default wave pathfinding)
- Made logic unbind command set `@unit` to null
- Made "any" environment accessible outside of sandbox
- Made payload loaders no longer accept inputs from payload unloaders
- Added logic sensors for shields, content ID (inverse of lookup command)
- Added logic particle effect instruction
- Added logic sync instruction
- Setting factory output points now updates "last accessed"
- Disabled team switching menu in multiplayer outside of sandbox/PvP
- Decreased canvas block silicon cost slightly
- Scathe ammo usage decreased to 15
- Buffed Precept unit
version 7.145.2
posted on 2023-06-22
Jun 22, 2023
Version 7.145.2
- Fixed crash when opening message blocks or multiline text input areas on certain devices; reverted to single-line text fields
version 7.145.1
posted on 2023-06-20
Jun 20, 2023
Version 7.145.1
- Fixed a crash when placing blocks
- Fixed adding schematic icon tags breaking the game
- Misc pathfinding bugfixes; units should not get stuck moving backwards
- Legged/insect units should no longer pathfind around solid blocks they can step over
version 7.145.0
posted on 2023-06-18
Jun 18, 2023
Version 7.145.0
- Fixed messages and other blocks only displaying single-line text fields
- Fixed logic icons for certain content being squished
- Fixed a freeze caused by stack routers
- Fixed Base AI not working sometimes
- Fixed map flags added in objectives not syncing
- Fixed a crash related to editing canvases
- Added votekick reason option, made votekicks cancel-able by admins
- Added button for admins to switch player teams
- Added fill erase mode to editor
- Made Serpulo attack sectors not invade nearby sectors while you are attacking them
- Various improvements to the schematics UI
- Starting unit command can now be selected in reconstructors
- Units now retain their last command when controlled and un-controlled by players
version 7.144.2
posted on 2023-05-22
May 22, 2023
Version 7.144.2
- Fixed Mindustry consuming ~44mb more RAM on startup than v6 did
- Fixed logic blocks not re-enabling a block when unlinking from it
- Updated various Serpulo turret sprites/animations
- Re-added the base builder AI rule and enabled it in the existing custom game attack maps
- Buffed Tecta unit
- Improved schematics used in base generation on Serpulo
version 7.144.1
posted on 2023-05-15
May 15, 2023
Version 7.144.1
- Fixed "any" environment button not enabling
- Fixed a crash related to an experimental rule being enabled on certain servers
- Fixed lag caused by sorters updating minimap very quickly
- Fixed Serpulo generated bases sometimes having unlinked power nodes
- Fixed invalid liquid consumption stats on plasma bores
- Doubled max schematic size
- Canvas blocks now show their image preview in the schematics dialog
- Added building damage indicators to minimap
- Added logic pathfind instruction - supports arbitrary coordinates
- Added unit health multiplier rule
- Added map 'ends after wave' rule
- Added search bar for wave UI
- Added piston regions to blocks that did not have them
- Added search bar to custom game menu
- Added 'rebuild area' button
- Improved server list UI
version 7.143.1
posted on 2023-04-08
Apr 8, 2023
Version 7.143.1
- Fixed startup crash when changing UI scale to 5%
- Fixed network error when calling world logic explosion instruction with a null team
- Fixed sector background simulation not taking into account builder/repair units
- Fixed server-side network error when placing certain large logic schematics
- Fixed force projector hitbox being a square
- Fixed blank weapon stat boxes for certain units
- Fixed various regressions from last release (batteries being broken in mods, server menus not closing...)
- Made duo barrels move separately when shooting
- Improved stat display for various blocks
version 7.143.0
posted on 2023-04-02
Apr 2, 2023
Version 7.143.0
- Fixed some keybinds missing translations
- Fixed a long-standing pathfinding issue of enemy wave units exhibiting "confused" behavior in certain maps
- Fixed a server exploit that allowed users to block others from connecting
- Made entity sync network errors log a warning instead of forcibly disconnecting clients
- Made server list show multiple servers per row on wide screens
- New UI for turret/unit weapon stats in core database
- Improved support for modded planets with different radii
- Added world logic setProp instruction - while unfinished, this instruction allows world processors to set attributes of buildings and units, like health or items stored
version 6.126.3
posted on 2021-03-31
Mar 31, 2021 Version 6.126.3
- Fixed build being displayed as "custom build"
version 6.126.1
posted on 2021-03-07
Mar 7, 2021 Version 6.126.1
- Various minor bugfixes
- Made water extractor use metaglass for building, to be consistent with pumps
- Added automatic conveyor/conduit bridging over obstacles
- Added 'defender' AI for Oct; follows nearby units
- Cores can now replace most transport blocks; turrets can now replace each other
- Improved bridge & power node linking previews
- Buffed Segment & Vela
- Added logicUnitBuild rule; Sandbox server owners are advised to disable logic building with `rules add logicUnitBuild false`.
- Logic: Changed default unit control state to be 'idle', not 'stop'
- Logic: Made config / unit building instructions accept buildings as configuration to copy their config. This allows for self-replicating processors.
- Logic: Added sensors for `dead`, `controller`, `size`, `boosting`
- Logic: Made `controlled` return ctrlProcessor/ctrlPlayer/ctrlFormation/0 depending on controller type
- Logic: Deprecated "commanded"; use `controlled` instead! This sensor will be removed in a future release.
- Logic: More hints
version 6.125.1
posted on 2021-02-21
Feb 21, 2021 Version 6.125.1
- Fixed player health bar glitching out at negative health
- Fixed large power nodes sometimes not connecting to placed blocks
- Made unit payloads draw with correct cell colors
- Made all mods automatically get disabled upon client startup crash - can be disabled in settings
- Decreased impact reactor explosion radius
- Decreased projectile building splash damage for smaller radii
- Decreased splash damage radius for many various projectiles
- Logic: Made invalid sensors for units return `null`
- Logic: Added tooltip support, accessible with long-press
- Mods: Stricter null checks for JSON mod objects
- Mods: Added support for `abilities:` and `requirements:` in JSON unit definitions
- Mods: Added support for `DrawBlock` parameters in JSON
version 6.125.0
posted on 2021-02-16
Feb 16, 2021 Version 6.125.0
- Fixed enemy power nodes getting linked w/ allied ones, leading to buggy power behavior
- Fixed chat not working when paused
- Fixed 128+ cores on map breaking servers
- Fixed editor breaking building links on resize
- Made turrets/units take enemy hitbox size into account when targeting
- Made builder/repair AI flee from enemies when idle
- Made data export zip include folder entries and strip absolute file paths - this may fix some issues with external archive programs
- Added rules for unit cap control
- Added new splash damage algorithm - should lead to faster & more accurate explosions, but may require balancing
- Added log file for data-loading events - should assist with fixing the data wipe bug
- Mods: Fixed trailing commas in hjson files being parsed as part of unquoted strings
- Mods: Many various bugfixes for json effects
- Logic: Added `===` operator for exact comparisons, e.g. null checks
- Logic: Made 'invalid' operations - such as sensing null blocks or 0/0 - return null instead of 0
- Logic: Fixed units disappearing when moving to infinite position
- Logic: Added sensor for force projector heat
version 6.124.1
posted on 2021-02-09
Feb 9, 2021 Version 6.124.1
- Fixed a black screen appearing after switching applications in certain situations
- Fixed notch covering up left/right UI elements after rotation
- Fixed logic blocks resetting state on map load or connection changes
- Fixed "#" in any logic string breaking instructions
- Fixed crawlers not exploding next to cores
- Fixed certain status effect combinations not triggering damage
- Fixed waves being infinitely skippable when game is paused
- Fixed constructed blocks sometimes having low health on servers'
- Fixed enemy core items not syncing
- Fixed insect units not being able to walk over solid blocks on space floors
- Re-added bloom option
- Buffed Fortress, nerfed Scepter, buffed Reign, buffed Vela
- Made vaults/containers able to replace conveyors
- Made Surge Alloy discharge lightning when destroyed in containers (Contributed by @sk7725)
- Made player stop shooting when a controlled suicide unit is killed (prevents Crawler chain-deaths)
- Made team colors for relevant blocks display during placement (Contibuted by @Quezler)
- Improved liquid bridge throughput
- Improved power network removal performance
- Added list of content to mod info dialog
- Added icons to mod browser
- Added re-import button to mod info - only works for newly imported mods
- Added "Repo" button to mod info
- Added unit armor stats to database
- Added unit production time to unit factory database
- Improved mod browser layout on wider screens
- Made mod importer/browser use the default Github branch for downloads. The "6.0" branch is no longer checked first - make sure your default branch is set up correctly!
version 6.123.0
posted on 2021-01-21
Jan 21, 2021 Version 6.123.0
As 6.0 is more or less stable now, updates have slowed down significantly. This is likely to be one of the last notable releases before 7.0.
- Fixed same-line logic comments not parsing
- Fixed mass driver rotating before payload is received
- Fixed bullets dealing splash damage twice upon collision - splash damage of certain bullets has been increased to compensate
- Fixed floating point errors in core database leading to incorrect rounding
- Fixed unit payloads snapping rotations when entering reconstructors
- Fixed builder AI placing drills on incorrect/mixed resources & clogging crafters
- Fixed editor mirror filter being offset in certain situations
- Fixed music randomly cutting off after quit to main menu
- Campaign: Made invasion chance scale with nearby enemy base count
- Campaign: Added 20-minute invasion grace period after sector capture
- Made impact reactor warmup time scale with boost
- Made players prioritize highest tier core when respawning
- Made logic programs reset all state on edits
- Made logic blocks no longer change 'last accessed' names when no edits are made
- Made naval paths preload on maps with spawn points on liquids
- Made Plastanium sprite slightly more distinct
- Made ground units avoid walking in slag/deep water even when it is the only valid path
- Made fire disappear faster in rain
- Made conveyor items render under most blocks
- Made server prevent duplicate IP connections
- Made crosses render on item/liquid sources & sorters in schematics
- Made building disabled state save upon world reload
- Made status indicators smaller for 1x1 blocks
- Made mod browser list mods by last update time
- Implemented automatic mod list updates (currently, every 4 hours)
- Improved unit selection visuals
- Improved power status information
- Added boost % bar too overdrive projectors
- Added IPv6 address support to join dialog
- Added core item incineration rule
- Added carried payloads to unit status bars & info
- Added slight shine effect, triggering upon building rotation
- Removed overflow gate inventory
- Increased power source output
- Many other minor bugfixes & tweaks
version 6.122.3
posted on 2021-01-01
Jan 1, 2021 Version 6.122.3
- Fixed touches not registering
version 6.122.1
posted on 2020-12-31
Dec 31, 2020 Version 6.122.1
- Various minor bugfixes
- Increased power source output again
- Improved building beam visuals
- Improved performance of maps with many adjacent power nodes/batteries
- Disabled weather in editor
- Better notch padding
version 6.121.4
posted on 2020-12-16
Dec 16, 2020 Version 6.121.4
- Fixed flying unit AI
- Made conduits/conveyors upgrades follow paths
version 6.121.3
posted on 2020-12-15
Dec 15, 2020 Version 6.121.3
- Decreased junction item capacity
- Many various small bugfixes
version 6.121.0
posted on 2020-12-06
Dec 6, 2020 Version 6.121.0
- Fixed rebuilding a core near vault causing resources to drop to 1K
- Fixed captured sectors getting locked
Campaign multiplayer changes:
- New host research is now carried over to clients
- Clients can now use their research even if the host doesn't have it
- Clients can now research new tech in multiplayer
- Clients will now receive a copy of resources produced in the current sector, distributed across their sectors
- Added a hint that explains this information
version 6.120.3
posted on 2020-12-03
Dec 3, 2020 Version 6.120.3
- Fixed UI being cut off on top/bottom on notched phones
- Fixed various problems relating to research
- Added disclaimer for community servers
- Added hints concerning core upgrades and numbered sectors
- Decreased spore storm opacity
- Made items stay inside reconstructors when rebuilding
- Made early game procedural sectors slightly easier
version 5.5.2
posted on 2020-02-19
Feb 19, 2020 Version 5.5.2
- Removed bloom option due to issues with black screens and disappearing UI
- Fixed schematics not being exportable
- Fixed certain items not being unlocked when outputted
- Fixed overflow gates not saving contents on reload
- Added support for animations with pixelation enabled
- Minor translation updates
version 5.5.2
posted on 1970-01-01
19 de fev de 2020 Version 5.5.2
- Removed bloom option due to issues with black screens and disappearing UI
- Fixed schematics not being exportable
- Fixed certain items not being unlocked when outputted
- Fixed overflow gates not saving contents on reload
- Added support for animations with pixelation enabled
- Minor translation updates
version 5.5.2
posted on 1970-01-01
2020年2月19日 Version 5.5.2
- Removed bloom option due to issues with black screens and disappearing UI
- Fixed schematics not being exportable
- Fixed certain items not being unlocked when outputted
- Fixed overflow gates not saving contents on reload
- Added support for animations with pixelation enabled
- Minor translation updates
version 6.126.3
posted on 1970-01-01
2021年3月31日 Version 6.126.3
- Fixed build being displayed as "custom build"